Hi, I'm Adam.

I got my start back in 2007 as a Technical Artist, and I've been chasing challenging technical roles ever since. I get genuinely excited about digging into a project, solving what doesn’t work, and learning something new along the way.

My background spans code, real-time graphics, app and game design, and interactive experiences—from mobile and web to VR/AR and desktop. I’d call myself a generalist developer, but what really sets me apart is my adaptability—I pick up new tools quickly, shift priorities when needed, and always lean in to meet client expectations, even with tight timelines.



Highlights

A few examples of projects I've been a part of. View my work page for more.

Skill Overview

How I Get Things Done

  • Programming & Scripting

    C#/.Net
    JavaScript
    Python
    Maxscript (3ds Max)
    C++
    HTML/CSS
    ActionScript
  • Tools & Versioning

    Visual Studio
    Unity
    Autodesk 3ds Max/Maya
    Adobe Photoshop
    Perforce
    Git
    SVN
    Coherent UI
  • Platforms & Techniques

    WebGL
    VR/AR Development
    PC/Mac Development
    Mobile (Android/iOS)
    GIS Data Processing
    Real-time Graphics
    AI/ML Tools

More Details?

Visit my work page for project-specific details or find out more about me by visiting my LinkedIn page.