I got my start back in 2007 as a Technical Artist, and I've been chasing challenging technical roles ever since. I get genuinely excited about digging into a project, solving what doesn’t work, and learning something new along the way.
My background spans code, real-time graphics, app and game design, and interactive experiences—from mobile and web to VR/AR and desktop. I’d call myself a generalist developer, but what really sets me apart is my adaptability—I pick up new tools quickly, shift priorities when needed, and always lean in to meet client expectations, even with tight timelines.
A few examples of projects I've been a part of. View my work page for more.
How I Get Things Done
| C#/.Net |
| JavaScript |
| Python |
| Maxscript (3ds Max) |
| C++ |
| HTML/CSS |
| ActionScript |
| Visual Studio |
| Unity |
| Autodesk 3ds Max/Maya |
| Adobe Photoshop |
| Perforce |
| Git |
| SVN |
| Coherent UI |
| WebGL |
| VR/AR Development |
| PC/Mac Development |
| Mobile (Android/iOS) |
| GIS Data Processing |
| Real-time Graphics |
| AI/ML Tools |